Topic: Smart Dealership Renderings
Hi folks. This is my first post on the forums. I work for an architecture firm in Portland, Oregon. Some of you may know my co-worker, another regular around here and the SourceForge AoI forums, Nathan Koren (aka skybum). This is my second real project with AoI.
Recently, we were tasked with visualizing a Smart car dealership in a long, narrow space. This project began on Monday, around 3:00 p.m. It had to be completed by Thursday around 1:00 p.m. We had very few design constraints aside from a general look and feel and a necessary white "Smart car wall". The project took about 30-35 man-hours start-to-finish. We've received permission from the client to show off the work we performed, and so, here are the two best shots from the five-shot set.


Linkies:
The modeling was performed in Sketchup, which I'm comfortable with. The smart car model was, fortunately, found in the sketchup 3d warehouse. The couches/chairs were found, free of charge, from another site (can't remember where). The rest of the space -- as simple as it is -- was modeled by me. Textures were mainly provided by Nathan, re-used from older projects, with minor tweaking by myself for various effects. This was fortunate, as the project could not have been completed on time otherwise.
These renders were done in two passes: one as low-ish res GI (aa: 4 min 16 max, 1280x1024, 8 rays per pixel, max 8 bounces, ~0.03 minimum brightness) with a render time of approximately 9 hours on a 1.83ghz Core Duo. The second pass was a straight ray trace with the light levels bumped up, maximum AA 4/32, at 2560x2048 -- ~2 hour renders. The two were composited and color corrected in Photoshop. Nathan added the bloom effect in PS on the second render.
In the end, the client's expectations were exceeded, and he was very, very happy. Just though I'd show off just what AoI can do in tight time-frames and for professional work.
Thanks for looking, folks!
-Tony Wooster
Last edited by twooster (March 9, 2007, 2:05 pm)

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