Optional Extra Rules for the Battleship™ Game by Hasbro Gaming! Includes Tactical Nukes, SCUBA Attacks, Torpedo Attacks, Experimental Weapons, and Bomber Flight Attacks.
Rules
Developed by:
Marc Carson, Ben Carson, Hugh Carson, and
Lucy Carson, with Critical Logistical Support by Megan Carson
Dice Needed: One D20 die (Optional. This is a 20-sided die, available at a hobby shop). Or a six-sided die (D6). If you have them, three of these are better. You can also use a smartphone dice app, a dice-roller website like random.org, or a computer desktop application like “rolldice” for Linux.
Other Items Needed: You will need paper and a pencil to track who has used which weapons.
A tactical nuclear weapon is detonated amidst the enemy fleet!
Each
player can use the Tactical Nuke ONE time per game.
Tools
Needed: One D20 (20-sided) die or a D6 (six-sided) die; if using
a D6, it will be rolled three times (this is called 3D6).
Usage:
The player designates a middle square. Then the player rolls. If the
player rolls a 1 on the D20, or a 3 on the 3D6, the Nuke fails to
deploy or is intercepted.
If the player rolls anywhere from a 2 to 19 on the D20, or a 4 to 17 on the 3D6, the player’s nuke explodes and destroys the following red pattern around and including the dark red center coordinate:
Bonus |
Bonus |
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Bonus |
Bonus |
Bonus |
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Bonus |
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CENTER COORDINATE |
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Bonus |
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Bonus |
Bonus |
Bonus |
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Bonus |
Bonus |
Example:
If
the player calls out a center coordinate of D4, the following squares
would be hit: B4, C3, C4, C5, D2, D3, D4, D5, D6, E3, E4, E5, and F4.
If there is a cruiser on C5, D5, and E5, it is now destroyed. If only
one part of a battleship is on, say, F4, only that one part of the
battleship is destroyed.
The enemy player must tell the
attacking player whether each square was a hit or a miss. (This can
take some time, so please be patient and enjoy the variety.)
Bonus:
If the player rolls a 20 on the D20, or an 18 on the 3D6, the
Tactical Nuke goes into “Condition
Bravo.”
This means that the squares marked “Bonus,” above, are also hit,
destroying
a full
5x5
square area.
SCUBA diving commandos attempt to either destroy or capture the smallest enemy ship!
Each player can
use the SCUBA Attack
TWO
times
per game. Keep track!
Tools
Needed: Dice as indicated
in “Dice Needed” above.
Usage: A
player announces: “I’m making a SCUBA attack.” Then the player
rolls the D20 or 3D6. If they roll an 8 or higher on the D20, or a 7
or higher on the 3D6, the enemy’s smallest ship still afloat is
destroyed! If they roll a 12 or higher on the D20, or a 10 or higher
on the 3D6, the enemy’s smallest ship still afloat is captured!
Be
careful: On their turn, the enemy can use the SCUBA Attack to
re-capture their own ship!
Notes:
If the smallest ship still
afloat is also the only
ship still afloat on the
enemy’s side, the game is
now over, and the captor won.
A torpedo races across the battle sea, blowing up anything in its path!
Keep
track of who used torpedoes and how many times they were used! Each
player can use the Torpedo
Attack
TWO
times
per game, as long
as their submarine is not destroyed.
Tools
Needed: None. Dice
are optional to use the bonus rule, below.
Usage:
A player designates a grid
point to start the attack. This has to be on the edge
of the board. For example, A3, or A1,
or B1, or F10, or H10.
A torpedo is assumed to be fired from this point. It travels in a
straight line opposite of its starting point, and stops when it has
hit something.
Example:
The attacking player calls out “torpedo attack starting on F10!”
The other player looks at his board and sees that if the torpedo
starts at F10 and goes to the left, it will hit his submarine at F7.
“Hit on F7,” the player says. The torpedo attack is now
over.
Optional Bonus Rule:
If the player also rolls a 20 on a D20, or an 18 on a 3D6, any ship
that is hit is destroyed
completely, not just
damaged.
New technology allows for a uniquely destructive display of force amidst the enemy forces!
Each
player can use the Experimental
Weapon
Attack
TWO
times
per game. Keep
track!
Tools
Needed: 1D6
die. (A six-sided die)
Usage:
The player can indicate a
blast pattern that occupies the same number of squares that they
rolled on the 1D6, as long as the squares are next to each other,
either vertically, horizontally, or diagonally.
Be
Careful. Experimental
weapons are dangerous for all involved! Rolling a “1” results in
the attacking
player’s
own submarine OR next-largest ship being completely
destroyed! If this happens they must tell the enemy player which ship
was destroyed and where it was located.
Example:
The player rolls a “3”
on the 1D6. They announce, “This experimental weapon has a blast
pattern of B2, B3, and B4,”
for example. Or if they roll a “5,” they could say that the blast
pattern was G2, H3, H4, H5, and G6. (This would make the bottom of a
smiley face on the enemy’s board). Then the enemy player tells them
whether those spots were hits or misses.
Bonus
Experimental Weapon Rule: If
the player rolls a “6,” the new weapon achieved Massive
Criticality and the player can keep rolling the die until they stop
rolling sixes! Note: It
is theoretically possible to destroy the entire game board this way.
This
is known as “Runaway Experimental Catastrophic Criticality”
or
RECC. If
this happens, it is customary for the winning player to buy the
losing player a soda and reflect upon the striking
creative/destructive potential of humanity.
A flight of strike bombers makes a daring attack against the enemy!
Each
player can use the Bomber
Flight
Attack
TWO
times
per game, as long
as their aircraft carrier is not destroyed.
Tools
Needed: Dice as indicated
in “Dice Needed” above.
Usage:
The player indicates a
middle bombing point. For example, “G6.” Then they roll the dice.
If they roll an 8 or higher on the D20, or a 6 or higher on the 3D6,
the attack is a success! Every square surrounding G6 is hit,
including G6, for a total of 9 bombs dropped! The enemy player tells
the attacking player whether each bomb was a hit or not.
Taking it Further: Please feel free to modify these rules! Make it fun and interesting.
Version 0.1, Published 2018-12-24. These rules are published under a Creative Commons CC-BY-SA license. Please share with attribution; link-backs to this page are also appreciated. Enjoy!